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A real-time study of the 2013 Lamborghini Veneno in three.js. "Highway" is a storm run: hold Space to drive, arrows to change lane. "In city" is a wet neon street. "In motion" is soft fog and speed. "In style" is a tunnel of light on a wet floor. Drag to orbit, pick a paint, and press and hold anywhere (or hold Space) for the cinematic view.
Ambient occlusion on the car and the contact shadow on the floor are baked in Blender Cycles at 512 samples, then shipped as a Draco-compressed glTF. Reflections, bloom, depth of field and motion blur run live.